Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 12 Archives - AAAI
https://aaai.org/proceeding/aiide-12-2016/
Association for the Advancement of Artificial IntelligenceWed, 18 Oct 2023 19:39:53 +0000en-US
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1 https://wordpress.org/?v=6.7.1https://aaai.org/wp-content/uploads/2022/12/cropped-white-logo-32x32.pngProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 12 Archives - AAAI
https://aaai.org/proceeding/aiide-12-2016/
3232Recognizing Actions in Motion Trajectories Using Deep Neural Networks
https://aaai.org/papers/00211-12881-recognizing-actions-in-motion-trajectories-using-deep-neural-networks/
https://aaai.org/papers/00211-12881-recognizing-actions-in-motion-trajectories-using-deep-neural-networks/#respondWed, 01 Feb 2023 20:05:43 +0000https://aaaiprod.wpengine.com/papers/211-217-recognizing-actions-in-motion-trajectories-using-deep-neural-networks/The post Recognizing Actions in Motion Trajectories Using Deep Neural Networks appeared first on AAAI.
]]>https://aaai.org/papers/00211-12881-recognizing-actions-in-motion-trajectories-using-deep-neural-networks/feed/0Contained: Using Multiplayer Online Games to Quantify Success of Collaborative Group Behavior
https://aaai.org/papers/00149-12878-contained-using-multiplayer-online-games-to-quantify-success-of-collaborative-group-behavior/
https://aaai.org/papers/00149-12878-contained-using-multiplayer-online-games-to-quantify-success-of-collaborative-group-behavior/#respondWed, 01 Feb 2023 20:05:43 +0000https://aaaiprod.wpengine.com/papers/149-154-contained-using-multiplayer-online-games-to-quantify-success-of-collaborative-group-behavior/The post Contained: Using Multiplayer Online Games to Quantify Success of Collaborative Group Behavior appeared first on AAAI.
]]>https://aaai.org/papers/00149-12878-contained-using-multiplayer-online-games-to-quantify-success-of-collaborative-group-behavior/feed/0An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes
https://aaai.org/papers/00155-12874-an-environment-for-transforming-game-character-animations-based-on-nationality-and-profession-personality-stereotypes/
https://aaai.org/papers/00155-12874-an-environment-for-transforming-game-character-animations-based-on-nationality-and-profession-personality-stereotypes/#respondWed, 01 Feb 2023 20:05:43 +0000https://aaaiprod.wpengine.com/papers/155-161-an-environment-for-transforming-game-character-animations-based-on-nationality-and-profession-personality-stereotypes/The post An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes appeared first on AAAI.
]]>https://aaai.org/papers/00155-12874-an-environment-for-transforming-game-character-animations-based-on-nationality-and-profession-personality-stereotypes/feed/0Building Helpful Virtual Agents Using Plan Recognition and Planning
https://aaai.org/papers/00162-12883-building-helpful-virtual-agents-using-plan-recognition-and-planning/
https://aaai.org/papers/00162-12883-building-helpful-virtual-agents-using-plan-recognition-and-planning/#respondWed, 01 Feb 2023 20:05:43 +0000https://aaaiprod.wpengine.com/papers/162-168-building-helpful-virtual-agents-using-plan-recognition-and-planning/The post Building Helpful Virtual Agents Using Plan Recognition and Planning appeared first on AAAI.
]]>https://aaai.org/papers/00162-12883-building-helpful-virtual-agents-using-plan-recognition-and-planning/feed/0A Generic Approach for Player Modeling Using Event-Trait Mapping and Feature Weighting
https://aaai.org/papers/00169-12886-a-generic-approach-for-player-modeling-using-event-trait-mapping-and-feature-weighting/
https://aaai.org/papers/00169-12886-a-generic-approach-for-player-modeling-using-event-trait-mapping-and-feature-weighting/#respondWed, 01 Feb 2023 20:05:43 +0000https://aaaiprod.wpengine.com/papers/169-175-a-generic-approach-for-player-modeling-using-event-trait-mapping-and-feature-weighting/The post A Generic Approach for Player Modeling Using Event-Trait Mapping and Feature Weighting appeared first on AAAI.
]]>https://aaai.org/papers/00169-12886-a-generic-approach-for-player-modeling-using-event-trait-mapping-and-feature-weighting/feed/0An Expressive Dilemma Generation Model for Players and Artificial Agents
https://aaai.org/papers/00176-12879-an-expressive-dilemma-generation-model-for-players-and-artificial-agents/
https://aaai.org/papers/00176-12879-an-expressive-dilemma-generation-model-for-players-and-artificial-agents/#respondWed, 01 Feb 2023 20:05:43 +0000https://aaaiprod.wpengine.com/papers/176-182-an-expressive-dilemma-generation-model-for-players-and-artificial-agents/The post An Expressive Dilemma Generation Model for Players and Artificial Agents appeared first on AAAI.
]]>https://aaai.org/papers/00176-12879-an-expressive-dilemma-generation-model-for-players-and-artificial-agents/feed/0Learning From Stories: Using Crowdsourced Narratives to Train Virtual Agents
https://aaai.org/papers/00183-12876-learning-from-stories-using-crowdsourced-narratives-to-train-virtual-agents/
https://aaai.org/papers/00183-12876-learning-from-stories-using-crowdsourced-narratives-to-train-virtual-agents/#respondWed, 01 Feb 2023 20:05:43 +0000https://aaaiprod.wpengine.com/papers/183-189-learning-from-stories-using-crowdsourced-narratives-to-train-virtual-agents/The post Learning From Stories: Using Crowdsourced Narratives to Train Virtual Agents appeared first on AAAI.
]]>https://aaai.org/papers/00183-12876-learning-from-stories-using-crowdsourced-narratives-to-train-virtual-agents/feed/0Best-Fit Action-Cost Domain Model Acquisition and Its Application to Authorship in Interactive Narrative
https://aaai.org/papers/00190-12869-best-fit-action-cost-domain-model-acquisition-and-its-application-to-authorship-in-interactive-narrative/
https://aaai.org/papers/00190-12869-best-fit-action-cost-domain-model-acquisition-and-its-application-to-authorship-in-interactive-narrative/#respondWed, 01 Feb 2023 20:05:43 +0000https://aaaiprod.wpengine.com/papers/190-196-best-fit-action-cost-domain-model-acquisition-and-its-application-to-authorship-in-interactive-narrative/The post Best-Fit Action-Cost Domain Model Acquisition and Its Application to Authorship in Interactive Narrative appeared first on AAAI.
]]>https://aaai.org/papers/00190-12869-best-fit-action-cost-domain-model-acquisition-and-its-application-to-authorship-in-interactive-narrative/feed/0A Generalized Multidimensional Evaluation Framework for Player Goal Recognition
https://aaai.org/papers/00197-12880-a-generalized-multidimensional-evaluation-framework-for-player-goal-recognition/
https://aaai.org/papers/00197-12880-a-generalized-multidimensional-evaluation-framework-for-player-goal-recognition/#respondWed, 01 Feb 2023 20:05:43 +0000https://aaaiprod.wpengine.com/papers/197-203-a-generalized-multidimensional-evaluation-framework-for-player-goal-recognition/The post A Generalized Multidimensional Evaluation Framework for Player Goal Recognition appeared first on AAAI.
]]>https://aaai.org/papers/00197-12880-a-generalized-multidimensional-evaluation-framework-for-player-goal-recognition/feed/0Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town
https://aaai.org/papers/00204-12877-characters-who-speak-their-minds-dialogue-generation-in-talk-of-the-town/
https://aaai.org/papers/00204-12877-characters-who-speak-their-minds-dialogue-generation-in-talk-of-the-town/#respondWed, 01 Feb 2023 20:05:43 +0000https://aaaiprod.wpengine.com/papers/204-210-characters-who-speak-their-minds-dialogue-generation-in-talk-of-the-town/The post Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town appeared first on AAAI.
]]>https://aaai.org/papers/00204-12877-characters-who-speak-their-minds-dialogue-generation-in-talk-of-the-town/feed/0